Competition Results

I (occasionally) organize and participate in official competitions -- Follow the link for my World Cube Association (WCA) profile.

Kevin Chang | World Cube Association

Unofficial Results

Competitions matter most in the end, but in case you're curious, here are my personal best single and average times, recorded at home.

NxNxN Events Single ao5 ao100
2x2x2 Cube 1.322 3.295 4.126
3x3x3 Cube 6.517 9.297 10.950
4x4x4 Cube 30.445 34.168 37.826
5x5x5 Cube 59.170 1:04.545 1:10.551
6x6x6 Cube 1:49.200 2:01.131 2:08.834
7x7x7 Cube 2:52.820 3:05.053 3:19.024
Side Events Single ao5 ao100
3x3x3 One-Handed 11.839 17.646 20.674
Clock 8.251 10.089 11.489
Megaminx 1:03.172 1:12.549 1:19.323
Pyraminx 5.717 9.321 11.699
Skewb 4.115 8.757 11.686
Square-1 13.691 20.584 26.823

Frequently Asked Questions

What's speedsolving/
speedcubing/cubing?

People try to solve three-dimensional combination (twisty) puzzles, like the 3x3x3 Rubik's Cube, as fast as they can.

What's your personal best (PB, i.e., fastest unofficial time) on the Rubik's Cube?

My PB single is 6.517 and my PB average of 5 is 9.297. I usually solve between 10 to 12 seconds.

Do you need to be good at math?

Not really. Personally, I can count on 10 fingers, and that's about it.

What's your favorite cube to solve?

My favorite (and best ranking at competition) events are the higher-order cubes: 4x4x4, 5x5x5, 6x6x6, and 7x7x7.

How's it done?

A mix of hand-eye coordination, visuospatial ability, pattern recognition, and memory. But mainly, lots of good old-fashioned practice.

How can I get started with learning to solve?

There are countless tutorials online, including my own below. Find one that makes sense to you and practice diligently.

Course Resources

I taught COLL 134: Rubik's Cube/Twisty Puzzle and Speedsolving Theory, a 1-credit elective course at Rice University, for 3 semesters.

From the Syllabus:

In this course, students will learn the mathematical basis of twisty puzzle behavior, predominant methods of solving the Rubik's Cube (3x3) and Rubik's Revenge (4x4), and ways of constructing solves and critiquing their efficiency. Students should expect to spend time each week practicing solves of the 3x3 and 4x4, commentating on the choices they make to solve increasingly large portions of these puzzles. Students will also regularly analyze solution methods for the 3x3 and 4x4, through both physical manipulation and computer simulation of twisty puzzles.

Below is an archive of course documentation and lecture slides. Among other topics, they include steps for solving the 3x3x3 and 4x4x4.

Documentation

Lecture Slides